Saturday, January 30, 2016

Using Unity Asset Store

Because we have such a programming limited team, we want to focus on making the game look the best it can. Since we are using more or less the same programming and assets for both VR and AR, we should be able to making a fully fledged game. 

By using the Unity Asset Store, we can focus on making the interactive characters, like robots and drones look detailed and realistic.



At first, I tried to use the laser in front of the camera and I had trouble getting it to work correctly. Hector used the project already set up for the VR, given to us by Seth Swanson and the lasers worked with the Gear VR. Since I do not have access to the Gear outside of class, I have put the power button on the F key to turn it on and off.

Friday, January 22, 2016

Cyclops



For virtual reality, we explored different experiences with the Gear VR and the Oculus Rift. We decided to go with the Gear VR, as we had not worked with it before and the touch-pad on the side is connected to our game idea.

Playing as Marvel's Cyclops by touching the pad on the side, adds to the immersion of the game overall. The player will be downtown of a city and have to fight off waves of robots trying to destroy the city.

As for augmented reality, we keep the same scheme and controls, but use the pass through camera and the player must destroy flying drones.